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        <title>Playing Together</title>
        <link>http://www.rattleresearch.com/sites/gaming/</link>
        <description>a research project into teenagers and shared gaming</description>
        <language>en</language>
        <copyright>Copyright 2008</copyright>
        <lastBuildDate>Mon, 30 Jun 2008 11:36:29 +0000</lastBuildDate>
        <generator>http://www.sixapart.com/movabletype/</generator>
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        <item>
            <title>On The Road...</title>
            <description><![CDATA[Been a busy period recently, with yesterday culminating in the 4th focus-group and 12th participant in 5 days.&nbsp; <br /><br />In a flickr style, <a href="http://www.flickr.com/groups/whats_in_your_bag/">What's in your bag?</a> I thought i'd present to you some of things that i've been taking with me on fieldwork.<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="equipment.JPG" src="http://www.rattleresearch.com/sites/gaming/gaming_images/equipment.JPG" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="277" width="370" /></span>
Above: 2 cameras (one video camera), maps+directions, 2 dictaphones, pens, note paper, keys, discussion guide and incentives.&nbsp; <br /><br /><br />Below: some images from some fieldwork in West Yorkshire where i took some small recordings of the participants playing Mario Kart on their Wii.<br /><br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"></span><span class="mt-enclosure mt-enclosure-image" style="display: inline;"></span><br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"></span><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="boys.jpg" src="http://www.rattleresearch.com/sites/gaming/gaming_images/boys.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="261" width="379" /></span><br /><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="boys2.jpg" src="http://www.rattleresearch.com/sites/gaming/gaming_images/boys2.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="260" width="378" /></span>
</div><div><br /></div><div>This project has been a really good lesson on the importance of getting the little things right: making sure there are back-up dictaphones, spare batteries, charged up cameras and so on.&nbsp; After having to rely on one of the above participants for a spare video camera during the session, i think i might have learnt my lesson :)<br /></div><div><br /></div>]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/06/on-the-road.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/06/on-the-road.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">fieldwork qualitative</category>
            
            <pubDate>Mon, 30 Jun 2008 11:36:29 +0000</pubDate>
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            <title>Grappling with Online Ethnography</title>
            <description><![CDATA[So i mentioned a few days ago how i was going to pilot a research technique which is commonly known as a digital or <a href="http://en.wikipedia.org/wiki/Online_ethnography">Online ethnography</a>.&nbsp; This broad term pretty much encompasses any sort of social research that is conducted in 'technologically mediated publics' or, in layman's terms, online.&nbsp; I decided to test out participant observation, specifically spending some time with some WoW gamers who granted me access to watch them.&nbsp; <br /><br /><br />  ]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/06/so-i-mentioned-a-few.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/06/so-i-mentioned-a-few.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">digitalethnography wow gaming</category>
            
            <pubDate>Wed, 25 Jun 2008 15:42:28 +0000</pubDate>
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            <title>The Holy Typology</title>
            <description><![CDATA[As part of the outcomes for this research, i've been trying to think of frameworks through which to analyse the various dimensions and behaviours of shared gaming.&nbsp; The ways that people have generally tried to anaylse gaming behaviour has been through typologies of gamer; i'm sure most people have heard the terms 'hardcore' or 'casual' banded around fairly frequently... <br /><br /><a href="http://blogs.guardian.co.uk/games/archives/2008/06/19/forbescom_makes_bizarre_attempt_to_characterise_euro_gamers.html">The Guardian blogged today</a>, referencing <a href="http://www.forbes.com/technology/2008/06/18/games-europe-loves-tech-innovationeu08-cx_mji_0618games.html">Forbes magazine</a>, who, rather ambitiously, tried to proclaim that European and US gamers were two distinct beasts:<br /><i><br /></i><blockquote><i>"Guns and gore also don't sell as well in Europe because Europeans like
short, so-called casual games, rather than the long, epic tales that
keep gamers pounding on their consoles for hours at a stretch. Casual
games also fit the European lifestyle better: People can play these
short games on trains and subways on their way to work."</i><br /></blockquote>Suggesting that a continent so culturally diverse as Europe can have a population that conforms to a certain type of gamer is probably not the greatest assumption.&nbsp; <br /> ]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/06/models-typologies-and.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/06/models-typologies-and.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">typologies gaming social MMOG</category>
            
            <pubDate>Thu, 19 Jun 2008 16:04:42 +0000</pubDate>
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            <title>Where we&apos;re at...</title>
            <description><![CDATA[<p>After falling quite far behind with the blog posts, i thought it was high time to give a bit of a lo-down on the research project.&nbsp; So what we've done so far is questionnaires, which i talked a bit about <a href="http://www.rattleresearch.com/sites/gaming/archives/2008/04/questionnaires-administered.html">here</a>.&nbsp;
They were useful to a degree.&nbsp; The demographic was well balanced: they
were administered to a range of ages (13-19), passion and gender and so they
enabled us to figure out what games were played by who, who with, and
how often they were played.&nbsp; The downside of questionnaires is mainly
due to the inability to prompt and probe in order to obtain richer answers.&nbsp; We've also been busy with vox pops and have begun conducting some depth interviews with small friendship groups of gamers.&nbsp; <br /><br />Here's a list of some of the findings from the questionnaire.&nbsp; There aren't too many surprises and they are pretty much in line with some of our pre-conceptions about gaming behaviour mentioned <a href="http://www.rattleresearch.com/sites/gaming/archives/2008/03/a-test-entry.html">here</a>.&nbsp; <br /> </p>
]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/05/post.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/05/post.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">digital ethnography gaming sheffield</category>
            
            <pubDate>Fri, 30 May 2008 09:41:44 +0000</pubDate>
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            <title>Users not Producers</title>
            <description><![CDATA[As part of our research process we've been interested in talking to different groups of teenagers and young adults who take part in different forms shared or group gaming. Throughout the research we've tried to look at the 'socialness' of
games from the perspective of the user.&nbsp; How the gamer plays games with
others, not the way that they are supposed to play, or the way that the
game genre might like to dictate.&nbsp; We find this a much more useful approach to take rather than draw attention to specific genres.&nbsp; What's more interesting is not <i>what</i> genre of game teens are playing, but <i>how</i>.&nbsp; <br /><br />Last week i interviewed a group of teenage boys from West Yorkshire who regularly link up to play, games over the net such as Pokemon Battle Revolution on the Wii.&nbsp; This week I interviewed two players of a different sort of multiplayer game, World of Warcraft.&nbsp; <br /><br />The big deal about World of Warcraft is the idea of role playing.&nbsp;&nbsp; Assuming a character, a guise, personalising your avatar and supposedly entering into a world where you're not yourself.&nbsp; You correspond to the in-house rules about behaviours and language and the ability to become someone different and create a new desired identity for yourself is supposed to appeal to its players. &nbsp;  <br /><br />From what we've found though, and we might be wrong, WoW is less about role-playing and more about just being yourself.&nbsp; The most desirable part of the game is being in a guild with your real life friends and completing instances.&nbsp; It is enjoyable to play with people who you know and trust and who you can chat to whilst gaming.&nbsp; Having to adopt a whole new language and not let your friends know of your true identity is just too much of an overhead.&nbsp; <br /><br />In terms of analysing the 'socialness' of games from the perspective of a gamer, these findings make me question the difference between an average MMOG and MMORPGS and more generally highlight the importance of looking at games from the perspective of the gamer.  <br /><br /> ]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/05/do-people-roleplay-in-wow.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/05/do-people-roleplay-in-wow.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">MMORPG WoW role-playing</category>
            
            <pubDate>Thu, 29 May 2008 16:49:00 +0000</pubDate>
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            <title>Social Stigmas and Drivers</title>
            <description><![CDATA[<p>Going through the questionnaire results and the video tape from the vox pops (i will put them up here as soon as i've figured out to embed .flvs into the MT blog!) made me think about the motivations for gaming amongst teenagers and what the social drivers were for their behaviours.&nbsp; It also made me consider how gaming was perceived.&nbsp; <br /></p>]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/05/questionnaire-results.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/05/questionnaire-results.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">gaming social danahboyd wii unreal</category>
            
            <pubDate>Thu, 08 May 2008 14:25:31 +0000</pubDate>
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            <title>Futuresonic</title>
            <description><![CDATA[<p>James and myself attended <a href="http://www.futuresonic.com/">Futuresonic</a> last week in Manchester.&nbsp; According the official site, Futuresonic is "<i>an international festival of Art, Music and Ideas now
in its 12th year occupying the orbits of both digital culture and music</i>".&nbsp; We weren't cool enough to catch the music in the evening but we went to several talks about social media and gaming.&nbsp; On Friday, i was pleased to be able to catch a session on 'Future Play' delivered by Aleks Krotoski and Matt Locke.&nbsp; It was then followed up by an hour long presentation and Q+A session by Justin Hall and Duncan Gough of Passively Multiplayer Online Gaming fame.&nbsp; Luckily for you i decided to type up my notes from the presentations on gaming, so here they are!<br /> </p>]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/05/futuresonic.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/05/futuresonic.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">futuresonic gaming justinhall alekskrotoski pmog secondlife</category>
            
            <pubDate>Tue, 06 May 2008 13:50:24 +0000</pubDate>
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            <title>Analysis and Deconstruction...</title>
            <description><![CDATA[The questionnaire i administered a few weeks ago has finally been
completed.&nbsp; Out of 26 that i sent out, 19 replied.&nbsp; At 73%, that
represents a "very good" response rate if i'm to believe <a href="http://www.amazon.com/Mail-Surveys-Improving-Quality-Research/dp/0803946635/ref=sip_rech_dp_6">Thomas Mangionne's</a> classification which i picked out in <a href="http://www.amazon.co.uk/Social-Research-Methods-Alan-Bryman/dp/0199264465">Bryman's Social Research Methods</a>.&nbsp; The monetary incentives which i offered seemed to have worked a treat :) ]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/04/analysis-and-deconstruction.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/04/analysis-and-deconstruction.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">research analysis qualitative coding questionnaire</category>
            
            <pubDate>Wed, 30 Apr 2008 14:37:19 +0000</pubDate>
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            <title>Resources</title>
            <description><![CDATA[I've created a <a href="http://www.rattleresearch.com/sites/gaming/resources.html">resources</a> page of useful stuff on the web that we've been reading.&nbsp; Thought it'd be a useful way to keep a track of what's grabbing our attention.&nbsp; It's compiled from our relevant gaming del.icio.us links and splits the material down into categories such as blog posts, news articles, academic papers and so on.&nbsp; It kind of works like an annotated bibliography or mini literature review.&nbsp; If you want to see our whole list of gaming articles, then take a peek <a href="http://del.icio.us/rattled/gaming">here</a><br />  ]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/04/resources.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/04/resources.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">gaming resources links articles</category>
            
            <pubDate>Fri, 25 Apr 2008 10:56:50 +0000</pubDate>
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            <title>Questionnaires administered</title>
            <description><![CDATA[Our research project has begun to sprout legs: we've started conducting some first-hand research.&nbsp; From our panel of participants (equal male to female ratio, across all age ranges and a range of socioeconomic backgrounds) we started by administering a questionnaire to 25 teenagers aged 13-18 (13 girls, 12 boys).&nbsp; We decided to set up the survey online using <a href="http://www.surveymonkey.com/">Survey Monkey</a>.&nbsp; Survey Monkey is probably the best online resource for creating surveys and questionnaires.&nbsp; The type of survey we created is a qualitative self-completion questionnaire.&nbsp; In order to get a solid understanding of the patterns of games consumption and considering our lack of expertise/knowledge in what games teens are consuming, we deemed this approach as being the most effective way of canvassing a lot of opinion using (relatively) minimal resources.<br /> ]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/04/questionnaires-administered.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/04/questionnaires-administered.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">bryman</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">gaming</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">qualitative</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">questionnaire</category>
            
            <pubDate>Tue, 22 Apr 2008 15:20:18 +0000</pubDate>
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            <title>Virtual Football</title>
            <description><![CDATA[<p>A game quite close to my heart and something that i spent a lot of my
teenage years playing is the <a href="http://en.wikipedia.org/wiki/Championship_Manager_series">Championship Manager series</a> (later known
as <a href="http://en.wikipedia.org/wiki/Football_Manager">Football Manager</a>).&nbsp; It's an incredibly addictive game.&nbsp; Not the sort
of game that you can play 'casually'.&nbsp; It can be a very immersive
environment; it demands extremely high levels of attention,
concentration and time.&nbsp; Simply put, it is also extremely hard,
especially in more recent versions.&nbsp; However, once you get into it,
it's very hard to pull yourself away from it.&nbsp; In a sense, the more
time and effort you devote to it, the more you feel that you are part
of it, and the harder it is to leave.&nbsp; It's a real challenge.&nbsp; To quote
<a href="http://en.wikipedia.org/wiki/David_Deutsch">David Deutsch </a>(author of '<a href="http://en.wikipedia.org/wiki/The_Fabric_of_Reality">The Fabric of Reality</a>') "people only play
games until they stop learning; when they stop learning - when they
have mastered it and the challenge goes - they stop playing". &nbsp; </p>
]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/04/virtual-football.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/04/virtual-football.html</guid>
            
            
            <pubDate>Wed, 09 Apr 2008 12:33:39 +0000</pubDate>
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            <title>The problem with the &apos;social&apos;</title>
            <description><![CDATA[There have been quite a few articles in the media, <a href="http://www.nytimes.com/2008/02/28/arts/television/28game.html&amp;OQ=_rQ3D4Q26pagewantedQ3D1Q26sqQ3DnintendoQ2520sethQ26stQ3DnytQ26scpQ3D1&amp;OP=1cbae8d9Q2F%21wdB%21XQ2AQ60Q24mQ2AQ2AiQ27%21Q27gg,%21gQ27%21Q27,%21ZmiQ24%21idCdQ26SQ24SQ2AQ5D%21Q27,Q5BZ8dMOi8C">such as this one</a>, about the growth of so-called 'casual' or 'social gaming'.&nbsp; The success of the <a href="http://en.wikipedia.org/wiki/Nintendo_wii">Nintendo Wii,</a> <a href="http://en.wikipedia.org/wiki/Guitar_Hero_%28video_game%29">Guitar Hero</a> and <a href="http://en.wikipedia.org/wiki/Dance_dance_revolution">Dance Dance Revolution</a> has obviously contributed towards that. <br /><br />We're seeing a rise in types of games like this that seem to be simply
providing a medium for exisiting friendship groups to play through a
screen-based interface.&nbsp; It's not that the game itself is actually
bringing people together.&nbsp; However, games that do try bringing people
together are games like <a href="http://en.wikipedia.org/wiki/Alternate_reality_game">ARG</a>s.
Participants have to communicate and co-operate with each other in
order to solve puzzles and the game also transcends the screen; they
use a variety of different platforms - text, email, telephone, blogs
and so on.&nbsp; This is not to say that ARGs are the perfect example of how
to bring people together around games.&nbsp; As <a href="http://www.test.org.uk/archives/002855.html">Matt Locke</a>
pointed out, they tend to encourage a small number of hardcore users
with a large number of spectators.&nbsp; Perhaps they need to somehow lower
the barriers to entry to enable people to drift in and out of the game
with little cost.&nbsp; <br /><br /> 
]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/03/some-reading-that-ive-donearti.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/03/some-reading-that-ive-donearti.html</guid>
            
            
            <pubDate>Fri, 28 Mar 2008 10:03:59 +0000</pubDate>
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            <title>What we know already...</title>
            <description><![CDATA[<p>
<a href="http://rattleresearch.com/">Rattle</a> were commissioned in 2007 to carry out some research into teenager's use of digital media.&nbsp; Although gaming wasn't core to the project, we were able to get some insight into their habits.</p><p>Gaming didn't prove to be as popular as we initially thought.&nbsp; Boys
typically played football with their mates in the park and where screen
gaming took place, it seemed to be in a rather informal or casual
context.&nbsp; For example, flash based games found on sites such as <a href="http://www.mousebreaker.com/">Mousebreaker</a>, <a href="http://www.miniclip.com/">Miniclip</a> and <a href="http://www.dragongamez.com/">Dragon Gamez</a> were mainly played (illegally) at school as a diversion from work.&nbsp; <br /><br />Traditional first person video games like <a href="http://en.wikipedia.org/wiki/Halo_3">Halo 3</a> and <a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer">Pro Evolution Soccer</a>
were played in single-player mode.&nbsp; They would occasionally be played
in a group environment with friends, but very little gaming was played
with others.&nbsp; The number of teens playing <a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_game">MMOGs (Massively Multiplayer Online Games)</a> for example, was very low. This is for several reasons.&nbsp; <br /><br />1.&nbsp; Technical - Many MMOGS require high speed broadband connections.&nbsp; These are not always available or reliable.<br /><br />2.
Competency - MMOGS contain complex narratives and strategies.&nbsp; These
can be quite hard to muster.&nbsp; Are they more appropriate for 20
somethings than teengers?&nbsp; <br /><br />3.&nbsp; Time - The teenagers we spoke
to often have to share home computers which makes it difficult to get
the chance to play at length.&nbsp; There is also the pressure of school,
homework, exams and the ever present nagging parent :)</p>]]></description>
            <link>http://www.rattleresearch.com/sites/gaming/archives/2008/03/a-test-entry.html</link>
            <guid>http://www.rattleresearch.com/sites/gaming/archives/2008/03/a-test-entry.html</guid>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">digital media</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">experiences</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">gaming</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">research</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">teens</category>
            
            <pubDate>Wed, 26 Mar 2008 18:11:19 +0000</pubDate>
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